The project will apply an iterative User Centred Design methodology because of its effectiveness in capturing, analysing, and communicating the needs and requirements of all stakeholders. With this methodology, it is possible to derive iteratively the system requirements based on the user perspectives regarding the positive as well as negative aspects of the ongoing developments. This approach helps the users understand and experience the technology as it is being developed, maximizing its clinical impact. In addition, this approach will establish a constant communication channel between all stakeholders from the beginning until the end of the project, thereby maximising the innovation potential and applicability of the developed technologies.
The biggest challenge in developing the SimBionics framework remains in the interdisciplinary nature of developing interfaces for prosthesis control. SimBionics combines and further develops the state of the art in musculoskeletal modelling, real-time control of walking and balancing and methods to provide sensory feedback as well as their clinical assessment and commercial translation.
This challenge breaks down in multiple parts:
S. Manz*, R. Valette*, F. Damonte, L. Avanci Gaudio, J. Gonzalez, M. Sartori, S.Dosen & J. Rietman. “A review of user needs to drive the development of lower limb prostheses“. Journal of NeuroEngineering and Rehabilitation 19, Article number: 119 (2022). https://doi.org/10.1186/s12984-022-01097-1
J. Gonzalez, M. Sartori, S. Dosen, H. van der Kooij and J. Rietman. “SimBionics: Neuromechanical Simulation and Sensory Feedback for the Control of Bionic Legs“. WeRob 2020: Wearable Robotics: Challenges and Trends. pp 269-273